Showing posts with label videogames. Show all posts

Try "Dishonored 2" for free on April 6th

It’s common to see big game studios offer free multiplayer weekends in a bid to reel you in, but you don’t see that quite so often for single-player titles. You either have to trust reviews or go in blind. Bethesda is offering an olive branch in the case of Dishonored 2, at least: the publisher is offering a free three-mission trial of the stealth action title on April 6th. PC, PS4 and Xbox One owners can all participate, and any progress you make as part of the trial will carry over to the full game if you decide to buy.

Soccer icon Maradona threatens to sue Konami

Video game licenses for athletes have been a thorny subject for years, and it’s seldom just a matter of signing an agreement and calling it a day. You frequently have to worry about faces, names and jersey numbers as separate concerns, and a misstep can cost you dearly. Even using tattoos without permission can get you into trouble. It’s possible that Konami thought it was abiding by the rules and still didn’t get Maradona’s full permission, assuming this is anything more than a simple misunderstanding.


Survival horror game "We Happy Few" is becoming a movie

There’s still a lot up in the air. The team doesn’t even have writers, let alone a cast. Compulsion believes the producers have good ideas for maintaining the “menace, dark humor and central themes” of the survival horror title, however, and dj2 says it’ll stay “true to the source material” while including a few surprises.


There’s good reason to be skeptical, since game-based movies only rarely get top-flight screenwriting and acting talent. However, We Happy Few at least has a concept that’s well-suited to the big screen. Its alternate history plot, where people are forced to take a mind-altering drug to hide a sinister truth, shares something common with popular movies that revolve around thetown with a dark secret” premise — think The Wicker Man or even Hot Fuzz. That’s a good platform to build on, then. The big challenge is evoking the spirit of those classics without either being overly derivative or diluting what makes the game special.